IT’S ALL ABOUT YOUR CHARACTER.
Adelaide Filippe is a senior concept designer and visual development consultant for film, television and video games.
Partnering with directors, producers and creative leads, she develops distinctive characters, creatures and visual systems that give each production its own recognisable language—transforming ideas into worlds audiences can believe in and remember.
DESIGNING THE VISUAL DNA
Groundbreaking worlds are not built from isolated images. They emerge from a coherent understanding of character, narrative, performance and production.
With more than fifteen years of experience across concept design, costume, creature development, prosthetic makeup FX and art departments, I bring both imaginative range and practical production knowledge to the development process.
My work has contributed to productions for:
STAR WARS: ANDOR
LUCASFILM | SEASON 1 & 2
Character, costume and makeup development created across multiple stages of production. The work included early visual exploration, character-specific design solutions and practical concepts developed in collaboration with costume and makeup department leadership.
MALEFICENT: MISTRESS OF EVIL
WALT DISNEY PICTURES
Design exploration for Aurora, Maleficent and the Dark Fey, spanning costume, crowns, cultural identity and key narrative moments. The work helped develop characters and societies that felt both mythic and grounded within the established world.
POOR THINGS
SEARCHLIGHTS PICTURES
Visual development for Dr. Godwin Baxter, exploring the relationship between severe facial trauma, reconstructive surgery and the character’s distinctive physical identity. The work balanced anatomical credibility, prosthetic feasibility and the heightened visual language of the film.
STAR TREK: DISCOVERY
CBS STUDIOS
Early development of the Starfleet suit system, including armour, helmet and undersuit concepts. The design process considered silhouette, movement, construction and the visual language required to introduce a new generation of Starfleet.
ISLAND OF POOR SOULS
ORIGINAL TV IP
Character, creature development for an original screen project. The work established the morphology, cultural language and narrative presence of the central characters through rapid ideation, design exploration and key visual moments.
DARKNESS RISES
ORIGINAL VIDEO GAME IP
An original science-fiction story developed through character systems, transformation studies and narrative storytelling. The project demonstrates my approach to building a distinctive visual identity from the earliest stages of an idea.
BUILDING SOMETHING DISTINCTIVE?
Are you a director, producer, or development team? Whether the project begins with a script, a character, a world or an unresolved visual problem, I can help define the creative direction.