IT’S ALL ABOUT YOUR CHARACTER.

Adelaide Filippe is a senior concept designer and visual development consultant for film, television and video games.

Partnering with directors, producers and creative leads, she develops distinctive characters, creatures and visual systems that give each production its own recognisable language—transforming ideas into worlds audiences can believe in and remember.

DESIGNING THE VISUAL DNA

Groundbreaking worlds are not built from isolated images. They emerge from a coherent understanding of character, narrative, performance and production.

With more than fifteen years of experience across concept design, costume, creature development, prosthetic makeup FX and art departments, I bring both imaginative range and practical production knowledge to the development process.

My work has contributed to productions for:

Black Studios logos including Walt Disney pictures, Lucasfilm, Warner Bros, DC, Marvel studios and universal, all clients of Senior concept designer and visual consultant Adelaide Filippe

STAR WARS: ANDOR

LUCASFILM | SEASON 1 & 2

Character, costume and makeup development created across multiple stages of production. The work included early visual exploration, character-specific design solutions and practical concepts developed in collaboration with costume and makeup department leadership.

MALEFICENT: MISTRESS OF EVIL

WALT DISNEY PICTURES

Design exploration for Aurora, Maleficent and the Dark Fey, spanning costume, crowns, cultural identity and key narrative moments. The work helped develop characters and societies that felt both mythic and grounded within the established world.

POOR THINGS

SEARCHLIGHTS PICTURES

Visual development for Dr. Godwin Baxter, exploring the relationship between severe facial trauma, reconstructive surgery and the character’s distinctive physical identity. The work balanced anatomical credibility, prosthetic feasibility and the heightened visual language of the film.

STAR TREK: DISCOVERY

CBS STUDIOS

Early development of the Starfleet suit system, including armour, helmet and undersuit concepts. The design process considered silhouette, movement, construction and the visual language required to introduce a new generation of Starfleet.

Cinematic poster of Adelaide Filippe's Island of lost soul tv series project featuring a hybrid creature character and Dr Moreau's island on fire

ISLAND OF POOR SOULS

ORIGINAL TV IP

Character, creature development for an original screen project. The work established the morphology, cultural language and narrative presence of the central characters through rapid ideation, design exploration and key visual moments.

DARKNESS RISES

ORIGINAL VIDEO GAME IP

An original science-fiction story developed through character systems, transformation studies and narrative storytelling. The project demonstrates my approach to building a distinctive visual identity from the earliest stages of an idea.

BUILDING SOMETHING DISTINCTIVE?

Are you a director, producer, or development team? Whether the project begins with a script, a character, a world or an unresolved visual problem, I can help define the creative direction.