IT’S ALL ABOUT YOUR CHARACTER.

I am a concept designer and visual development consultant specialising in characters for film and television.

Partnering with directors, producers and creative leads, I shape character identities from early exploration through to a coherent, production-ready visual direction — transforming ideas into characters audiences believe in and remember.

DESIGNING THE VISUAL DNA

Groundbreaking characters are not built from isolated images. They emerge from a coherent understanding of psychology, narrative, performance and production.

With more than fifteen years of experience across concept design, costume, creature development, prosthetic makeup FX and art departments, I bring both imaginative range and practical production knowledge to the development process.

My work has contributed to productions for:

Black Studios logos including Walt Disney pictures, Lucasfilm, Warner Bros, DC, Marvel studios and universal, all clients of Senior concept designer and visual consultant Adelaide Filippe

Let’s build something exceptional.

STAR WARS: ANDOR

LUCASFILM | SEASON 1 & 2

Character, costume and makeup development created across multiple stages of production. The work included early visual exploration, character-specific design solutions and practical concepts developed in collaboration with costume and makeup department leadership.

MALEFICENT: MISTRESS OF EVIL

WALT DISNEY PICTURES

Design exploration for Aurora, Maleficent and the Dark Fey, spanning costume, crowns, cultural identity and key narrative moments. The work helped develop characters and societies that felt both mythic and grounded within the established world.

POOR THINGS

SEARCHLIGHTS PICTURES

Visual development for Dr. Godwin Baxter, exploring the relationship between severe facial trauma, reconstructive surgery and the character’s distinctive physical identity. The work balanced anatomical credibility, prosthetic feasibility and the heightened visual language of the film.

STAR TREK: DISCOVERY

CBS STUDIOS

Early development of the Starfleet suit system, including armour, helmet and undersuit concepts. The design process considered silhouette, movement, construction and the visual language required to introduce a new generation of Starfleet.

ISLAND OF LOST SOULS

ORIGINAL TV IP

Character, creature development for an original screen project. The work established the morphology, cultural language and narrative presence of the central characters through rapid ideation, design exploration and key visual moments.

DARKNESS RISES

ORIGINAL VIDEO GAME IP

An original science-fiction story developed through character systems, transformation studies and narrative storytelling. The project demonstrates my approach to building a distinctive visual identity from the earliest stages of an idea.

BUILDING SOMETHING DISTINCTIVE?

Whether a production needs a lead character developed from the blank page, an existing design strengthened, or a complex idea resolved across costume, makeup and prosthetics, I can provide focused visual development grounded in more than fifteen years of production experience.