PRODUCTION KNOWLEDGE,
BUILT IN
My design decisions are informed by having worked inside the departments that turn 2D ideas into 3D reality.
I began as a trainee leatherworker on Thor: The Dark World, then moved into costume making and supervision — including work at FBFX — before expanding into Makeup FX at Coulier Creatures. I later switched to being a full time concept designer, bringing that practical understanding with me.
That experience taught me to consider the performer, the workshop and the camera while the design is still fluid. I understand how costume FX, makeup FX, prosthetics and creatures come together, and I use that knowledge to make better creative decisions, identify potential issues early and give department heads a more coherent base to build from.
Over the years, my work has contributed to productions including Star Wars: Andor, Poor Things, Maleficent: Mistress of Evil, Star Trek: Discovery, Justice League and 007: Spectre, for studios including Lucasfilm, Disney, Marvel, DC and Universal.
ORIGINAL IP | EMPIRE VERTIGO
Alongside my work for film and television, I have developed and managed my own original IP.
Empire Vertigo® is a true story of power and transformation through the ruthless confrontation of the self, created, written and illustrated by me.
I built the project from the ground up, bringing my skills in character design, visual development and production management together within a single world.

