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The logo for Empire Verto featuring stylized text with a circular design around the letter O.

A True Story.

Created by Adelaide Filippe

Logo of Empire Vergingo with stylized text and a circular emblem in the center.

A True Story.

Created by Adelaide Filippe

INITIATION WRAPPED AS ENTERTAINMENT.

ABetrayed by her childhood faith, a young woman turns to Magick to regain control over her life. She soon discovers the power she seeks to wield will demand she gives up everything she ever was…and everything she could have been.

I am that woman.

Empire Vertigo graphic novel panel showing Miss Trout reprimanding young Adelaide during a Christian Bible class in Paris.
Miss Trout warns the children to fear Satan and his demons in a scene from Adelaide Filippe’s Empire Vertigo graphic novel.
Young Adelaide questions Christian teachings about God, Satan and evil during Bible class in the autobiographical graphic novel Empire Vertigo.
Close-up of young Adelaide asking “Worse?” after questioning whether God can be responsible for allowing evil in Empire Vertigo.

A STORY OF POWER AND TRANSFORMATION

Empire Vertigo is a true story about reclaiming personal power through the ruthless confrontation of the self —told as a multimedia narrative IP that I created, wrote and illustrated.

Through visual storytelling, Empire Vertigo explores religious conditioning, survival, belonging and the Western esoteric traditions that shaped my journey. It offers a grounded, non-performative examination of how belief and survival influence the choices we make, and what it takes to recognise those patterns to free ourselves from it.

A young woman with long brown hair, wearing a black sweater, stands in a room with beige walls and a window with floral curtains, looking at the camera with a serious expression. There are various comic and science-themed posters and papers with text and drawings overlaid on the image.

WHY I MADE EMPIRE VERTIGO.

We are drawn to what feels familiar, even when it hurts. We look outside ourselves for answers, certainty, belonging and relief. The problem can move but the pattern remains.

My own journey through High Magick forced me to question a great deal—including what power actually is, whether it corrupts absolutely, what fear does to us, and how easily we abandon ourselves while believing we are making free choices.

Empire Vertigo turns what I learned into a companion for the audience. By placing those ideas inside cinematic storytelling, I can make difficult subjects easier to approach, remember and talk about, while sharing some of the knowledge, questions and tools I had to develop the hard way.

A True Story of High Magick